NFTS Grads Secure Roles at BAFTA-Winning Supermassive Games

*This has been (slightly) adapted from the official NFTS website and was written by Vicky Hewlett*


NFTS GRADS SECURE ROLES AT BAFTA-WINNING SUPERMASSIVE GAMES

“You just need an imagination, a creative side and the will to make great games!”

Two National Film and Television School (NFTS) Games Design and Development MA graduates, Naomi Kotler and Manos Agianniotakis, have been snapped up by BAFTA-winning, independent game developer, Supermassive Games. Best known for the award-winning Until Dawn on PlayStation4, Supermassive Games have gained a reputation for innovation in both storytelling and VR.

Both Naomi and Manos are working as Games Designers, which involves everything from conceptualising ideas and mechanics to prototyping.

Naomi: “Working at Supermassive is a great experience so far! At the moment, I am devising what a game consists of and how it plays. This involves both planning and defining elements of a game. These elements include setting, structure, rules, story flow, characters, the objects and props.”

Manos: “Currently I am working on the narrative design side of things and on how the core ideas of the game can be represented through player choice and mechanics.”

I asked Naomi and Manos how studying Games Design & Development at the NFTS helped them develop their skills and made them more attractive to employers:

Naomi: “You learn all the ins and outs of games design and development throughout the first year of the course. You then hone those skills during the second year by applying them to making your own game. A game that you have designed from scratch is an excellent portfolio piece for potential employers. Its proof that you have a broad skillset and can go with an idea from start to (almost) finish. In my case developing a virtual reality game opened a few more doors for me as a lot of studios are working on VR projects now. Not many people can say they have made their own game, so it helps you stand out from the crowd.”

Manos:  “The course forces the students to work through the whole pipeline of game development, from early concept stages to completion. It also allowed me to develop a broad portfolio of different experiences – from a small mobile adventure game to a fully-fledged prototype for a VR game – that showcased my abilities. Additionally, it helped me develop confidence in my own skills. During the last two years I exhibited in various national and international gaming expos (as part of the school and individually) which gave my work great exposure.”

On reasons for applying for the MA, Naomi and Manos had the following to say:

Naomi: “Before the course I had no knowledge of games design, how you made a game or the work that went into development. I was just a happy player of the final product. I applied for the course after working at GameCity in Nottingham. While there I was told that there are a few ways into the industry but the best way was to make your own game. So I took that advice – albeit 4 years later -and came across the Games Design and Development MA. You don’t need any previous games design experience, software knowledge or particular skills. You just need an imagination, a creative side and the will to want to make great games. The rest comes easy!”

Manos: “The course offers you the chance to develop a wide array of essential design and development skills. You’ll work with other people at the school, create interesting and deeply personal projects and showcase them to the world”.

For more information about Supermassive Games, please visit http://www.supermassivegames.com/ or follow their social media at @SuperMGames (Twitter) and @SupermassiveGames (Facebook). To find out more about the NFTS Games Design and Development MA, please visit https://nfts.co.uk/our-courses/masters/games-design-development

More about Supermassive Games

Supermassive Games is a BAFTA-winning independent game developer with a reputation for innovation in both storytelling and VR. The studio has released a number of successful titles and is best known for the critically acclaimed PS4 hit Until Dawn and the exclusive PlayStation VR launch titles – Until Dawn: Rush of Blood and Tumble VR.

Founded in 2008, the studio is now home to over 100 talented individuals working across a range of storytelling and VR titles.  Supermassive Games remains fully independent and has broad ambitions to grow audiences across a range of platforms.

The studio has received numerous awards including a BAFTA for Until Dawn, and was included on the prestigious Deloitte UK Technology Fast 50 and Deloitte EMEA Technology Fast 500 lists in 2013. In the 2012 they were listed by TechTrack as one of the 40 fastest growing technology companies in the UK.

Building upon their reputation as cinematic storytellers and leading VR experts, Supermassive Games have several exciting plans in the pipeline.

 


Original Source: https://nfts.co.uk/news/nfts-grads-secure-roles-bafta-winning-supermassive-games