We are fast approaching our September 27th application deadline for a place on the 2019 MA Games Design and Development course here at the National Film and Television School.
If you (or someone you know) are interested in studying Games at a world renowned (and I feel contractually obliged to add...) BAFTA winning film school it's time to act!
Being at a film school, in my opinion, is our USP. Our Games students work with students from other departments on their games. I'm talking Sound Design, Composing, Screenwriting, Producing, Cinematography, DFX, Production Design, Graphics & Titles, Marketing and more. These are people that will be working on film, television, game projects of the future. There are grads now working on Star Wars / Marvel movies that have worked on Grad game projects in their time here! Lyndon Holland, won a Bafta Games award for his music on 'Virginia' in 2017, he worked on his first game when studying here! Jessica Curry who won the year before for 'Everybody's Gone to the Rapture' is also a grad!
Look at all those departments... That's a really strong core team right there!
We share tutors too. Recently we had writer director (and newly appointed NFTS Associate Director) Alex Garland in the labs for a day looking at, playing and offering thoughts on our current grad games.
Alex Garland chatting about hexagons with second year Niru Fekri Arnold
We have super fast PC's, a VR kit for every first year student (and one for whoever wants to focus on VR in the second year), a subscription to the GDC Vault, Lynda.com and Pluralsight. We debut our grad projects every year at EGX in the Rezzed Zone and we take every student down to Develop in Brighton with plenty of passes for the talks. Oh, and I take the first years on a trip to the local Model Village!
I wasn't joking about the model village trip!
Guest speakers this year have included Weather Factory producer Lottie Bevan (Cultist Simulator) , Narrative designer / writer Cash DeCuir (Over the Alps, Sunless Skies), level designer Steve Lee (Bioshock Infinite, Dishonored 2), Senior Game Designer David Arnold (Preloaded), UX Designer Emily Brown (ex-Rovio), Environmental Artist Matthew Birkett-Smith (Improbable). Not to mention our regular tutors Ted Chaplin (art and modelling), Steve Stopps (Production), Jonathan Napier (Business production), Andy Hartup (Game analysis) and Andrew Wildman (concept and life drawing) as well as a recent visit to the Splash Damage studios. Many more to come too!
The second year students (and me) at the Splash Damage studios.
No #gamedev experience is necessary either to join. What we want are stories, ideas, passion. Things like programming and 3D art we can teach and tutors are frequently around to help out. As our class numbers are small - around 12 per year - everyone gets plenty of one-to-one time.
We want innovators. People that want to do things a little differently.
We have accepted students from all sorts of different backgrounds - neuroscientists, pie makers, brass sculptors, historians.... if you have stories to tell and are interested in different ways to tell them, we are interested in you! We'll teach you how to code and model and animate!
Here's an ARTICLE Andy Hartup of GamesRadar wrote about the course recently. It focuses on three of our second year students, their grad projects and a lot more. It really nails our course ethos.
If this sounds good, which it should, please SHARE, tell someone about us or better yet APPLY! The link is below. We'd love to get applications from a wide variety of candidates from all walks of life.
Thanks all. I'll leave you with a short video.