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Alan Thorn

Alan Thorn is the head of department for Games Design and Development. He is a multidisciplinary game developer, author and educator with 17 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games'​ and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok'​, working as designer, programmer and artist. He has written twenty-seven technical books on game development and presented eighteen video-training courses from MicrosoftPackt Publishing and 3DMotive.com. These cover game-play programming, Unity development, 3D modelling, animation and more. Additionally, Alan has worked in game development education as a Senior Lecturer at Teesside University, a Visiting Lecturer at London South Bank University, and a Lead Teacher for Uppingham School

Tony Evans

Tony is an MA Film graduate who specialised in script development. Tony also brings an experience of Arts administration to the department. As the curriculum coordinator for the MA Games Design and Development course, he is responsible for student schedules, event organisation, social media and everything else in between. So, everything you read on Twitter, Facebook, see on Instagram and almost everything on this website (including this bio) are written by him! Tony is your first point of contact with questions or queries regarding the course. Outside of work, Tony is (still) applying the finishing touches to his first novel and making plans for the next one. He is the producer of Cupboard Games‘s exciting new project and now has considerably less hair than the image shown.

Ted Chaplin

Visiting Tutor

Ted is an artist/illustrator and writer with 20 years experience working in film and animation for great companies like The Imaginarium Studios, Aardman Animations and Lucasfilm. He creates images for film and print using traditional and digital mediums and work with local, national & international clients. Ted is an experienced film and animation artist with extensive experience in character / creature design, modelling and rigging. He is highly skilled in traditional art mediums with a detailed understanding of human anatomy. Combines creativity with passion and strong organizational skills to deliver high quality work on time and on budget. Ted has vast experience using Maya, Mudbox, ZBrush, Photoshop, Pens, Pencils and Paint Ted specialises in Visual Development, Concept art, sculpting, modelling, texturing, rigging and pipeline development

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